Adobe today announced the release of Adobe Flash Player 10.1 to mobile platform partners (aka RTM/Ready To Manufacture). Redesigned from the ground up with new performance and mobile specific features, Flash Player 10.1 Mobile is the first release that brings the full Web across desktops and devices. Mobile users will soon be able to experience millions of sites with rich applications and content inside the browser including games, animations, rich Internet applications, music, video, audio and more. Flash Player 10.1 was released to mobile platform partners to be supported on devices based on Android, webOS, future versions of Windows Phone, BlackBerry, LiMo, MeeGo and Symbian OS but not Apple's iOS.
In terms of Android, Adobe announced that Flash Player 10.1 will be available as a final production release for smartphones and tablets once users are able to upgrade to Android 2.2 aka Froyo. Devices supporting Android 2.2 and Flash Player 10.1 are expected to include the Dell Streak, Google Nexus One, HTC EVO, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S and others. For other mobile platforms than Android, Adobe expects that Flash Player 10.1 for Mobile will be made available via OTA (over the air) downloads and pre-installed on smartphones, tablets and other devices in the coming months.
Completely redesigned and optimized for mobile, Flash Player 10.1 delivers new interaction methods with support for mobile-specific input models. Support for accelerometer allows users to view Flash content in landscape and portrait mode. With Smart Zooming, users can scale content to full screen mode delivering immersive application-like experiences from a Web page. Performance optimization work with virtually all major mobile silicon and platform vendors makes efficient use of CPU and battery performance.
The new Smart Rendering feature ensures that Flash content is running only when it becomes visible on the screen, further reducing CPU and battery consumption. With Sleep Mode, Flash Player automatically slows down when the device transitions into screen saver mode. Advanced Out-of-Memory Management allows the player to effectively handle non-optimized content that consumes excessive resources, while automatic memory reduction decreases content usage of RAM by up to 50 %. Flash Player pauses automatically when events occur such as incoming phone calls or switching from the browser to other device functions. Once users switch back to the browser, Flash Player resumes where it paused.
Device and technology partners including ARM, Brightcove, Dell, Google, HTC, Intel, Microsoft, Motorola, NVIDIA, Qualcomm, RIM, Samsung, Texas Instruments and others announced more specifics around their support for Flash Player 10.1 today.
Cheers ~ Arne